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  • MAGIC
  • digi4H
  • ICARUS
  • dComFra
  • SEE4.0
  • CE4FOOD
  • CRANE4.0
  • EAGLE
  • VINCI
  • VITAL
  • TEX4.0

EEA Project No. EY-COP-001

Global Digital Manufacturing Industry 4.0 - Joint Curriculum and Research (MAGIC)

In order to embrace IND4.0 working environments in a company, the training and qualifications of its skilled workers must be adapted to meet the new requirements of this

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Erasmus+ Project No. 2019-1-MT01-KA202-051203 funded by EUPA Malta

A digital VET toolkit for promoting the 4th Industrial Revolution in the European health sector
(digi4HEALTH)

Objectives

The main aim of this Project called digi4HEALTH (A Digital VET Toolkit for Promoting the 4th Industrial

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Erasmus+ Project No. 22019-1-MT01-KA203-051265

An Innovative Higher Education Institution Training Toolbox to EffeCtively AddRess the EUropean InduStry 4.0 Skills Gap and Mismatches – ICARUS

Introduction
Project ICARUS brings together a number of experts and leaders in Industry 4.0 from European Higher Education Institutions

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Erasmus+ Project No.

598236-EPP-1-2018-1-LT-EPPKA2-CBHE-SP (dComFra)

Digital competence framework for Ukrainian teachers and other citizens (dComFra)

The purpose of this project is to improve the Digital Competence (DC) development situation in Ukraine (UA), to harmonize it with the European mainstream by adaptation of the Digital Competence Frameworks for Citizens and for Educators, creation Ukrainian National Digital Coalition (UNDC); to reform in-service training for teachers and to provide “best practices” experiences of how DC could be further developed in general and adapted

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Erasmus+ Project No. 2019-1-PL01-KA202-064936

SEE4.0 – Enabling Industry 4.0 in Small European Enterprises

Main objectives:
The main objective of SEE 4.0 project is to strengthen Industry 4.0 – related key competences of SMEs owners and managers through developing innovative training materials purposely designed to

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Erasmus+ Project No. 2020-1-RO01-KA202-080164

Connecting ICT solutions with circular food to lay a path for sustainability (CE4FOOD)

New CE4Food European Project fosters food waste awareness within the scope of Circular Economy

This new European transnational project started on the first of November 2020 and

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Erasmus+ Project No.

2019-1-ES01-KA202-065956

A Digital Trainers Toolbox To Help Crane Operators Update Their Skills for Industry4.0 Environments

(CRANE 4.0)

A Digital Trainers Toolbox To Help Crane Operators Update Their Skills for Industry4.0 Environments (2019-1-ES01-KA202-065956)

CRANE 4.0 takes inspiration from the Analytical Report Improving the human capital basis issued by the European Construction Sector Observatory of the European Commission (ECSO, 2017) which urges to up-skill and re-skill the European construction labour force with new skills to meet the demand of

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Erasmus+ Project No. 2021-1-CZ01-KA220-VET-000033007

EuropeAn 3d printinG poLymer opErators (EAGLE)

The development of a brand-new AM Polymer Operator harmonized curriculum aligned with industry and constantly updated on a regular basis, is a priority in current times. The EAGLE project will tackle the

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Erasmus Project No. 2021-1-MT01-KA220-VET-000025011

Virtual & Augmented Reality Trainers Toolbox to foster Low Carbon Tourism & Related Entrepreneurship


7 European partners working together to foster Low Carbon Tourism

The VINCI project thus aims to foster a shift towards low carbon tourism (LCT)

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Erasmus Project No. 2021-1-CZ01-KA220-ADU-000026532

A Modular VR & AR Based Educational Toolkit To Help EU Adults Foster Climate Neutral Practices


The VITAL project is motivated by the EU's Green Deal Action Plan and the exploitation of two Erasmus+ priorities – the fight against climate change combined with digital transformation in this case in the adult education sector. Various studies, statistics and surveys show that the rate of natural resource extraction is rapidly growing and our planet and the home of mankind

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Erasmus+ Project No. 2023-1-DE02-KA220-VET-000154009

Enabling Industry 4.0 Skills in Textile SMEs (TEX4.0)

TEX4.0, the project to enable Industry 4.0 Skills in Textile SMEs


The TEX4.0 project a ims to provide VET learners, including the current textile workforce and NEETs, with training and upskilling on Textile 4.0 – related technologies, in order to keep up with the rapid technological advances of the sector and to increase their employability opportunities.

This initiative is co-funded by the Erasmus+ programme of the European Union and

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VITAL

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Erasmus Project No. 2021-1-CZ01-KA220-ADU-000026532 

 

A Modular VR & AR Based Educational Toolkit To Help EU Adults Foster Climate Neutral Practices


 

The VITAL project is motivated by the EU's Green Deal Action Plan and the exploitation of two Erasmus+ priorities – the fight against climate change combined with digital transformation in this case in the adult education sector. Various studies, statistics and surveys show that the rate of natural resource extraction is rapidly growing and our planet and the home of mankind can come to exhaustion of its finite resources. In a nutshell, the behaviour and lifestyle of EU Citizens in terms of consumption and use of products and services needs to be influenced so that we all contribute daily actions that are more sustainable and aligned with best practices leading to carbon neutrality.

The main objectives of the VITAL project are:

  • Using an activity-based learning methodology to stimulate critical thinking and help adults understand in simpler terms and with examples, what the EU Green Deal is all about.
  • To help adult trainers create relevant activity-based learning activities which could be based on different areas applicable to the EU Green Deal (farm to fork, sustainable industry, building and renovating, eliminating pollution and single-use items, etc.)
  • To support a basic understanding of the main scientific principles and other phenomena involved e. g., in the greenhouse effect, carbon/material footprint, heat losses etc. through AR/VR based case studies.
  • Making use of AR and VR to develop content-rich training material that helps adults understand better and how they can foster and adopt resourceefficient practices both at home and at their place of work (thus, work with digital transformation and the increase of digital literacy skills and digital content creation at the same time).
  • Promote work-based learning and digital tools to allow direct implementation of acquired knowledge.

The key project results are:

  • R1: Modular Training Resources To Foster Climate Neutral Practices;
  • R2: The VITAL Modular Open Educational Toolkit;
  • R3: VITAL Trainer’s Guide


Given that the VITAL project addresses training with the support of the digital technology in terms of Augmented Reality or Virtual Reality and the field of environmental responsibility and climate-friendly behaviour, the seven project partners were explicitly selected to collectively allow the partnership to have expertise in these fields, in addition to expertise in education.

  • UNIVERZITA PALACKEHO V OLOMOUCI, Czech Republic, OLOMOUC, www.upol.cz
  • Social Cooperative Enterprise Drosostalida Greece, Aττική (Attiki), Athens, www.drosostalida.org
  • MACDAC ENGINEERING CONSULTANCY BUREAU LTD - MECB, Malta, IKLIN, www.mecb.com.mt/eu
  • UNIVERSITATEA POLITEHNICA DIN BUCURESTI - CAMIS Center, Romania, BUCHAREST, camis.pub.ro
  • NERCIA DIGITAL SL, Spain, Andalucía, ALJARAQUE, www.inerciadigital.com
  • ISTANBUL VALILIGI, Turkey, İstanbul, ISTANBUL, www.istanbulab.gov.tr
  • Lipka - skolske zarizeni pro environmentalni vzdelavani Brno, prispevkova organizace, Czech Republic, Jihomoravský, kraj Brno, www.lipka.cz

For more information please visit the project website .


 

 

This project has been funded with support from the European Commission. This publication reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein. Erasmus+: 2021-1-CZ01-KA220-ADU-000026532 

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