Circular Economy

Circular Economy is a new hot and important concept. If you want to learn more, please join our free courses here. Think Circular, think Green!

Welding technologies

Free vocational training course on Welding Technologies available at our Learning Management System.  

Augmented Reality

 

Want to use Augmented Reality in your activity? We have the perfect FREE course for you! Available in English, Romanian, Icelandic and Lithuanian languages. 

3D Printing

If you need to learn more about 3D printing technologies, you can register for our free 3DPrinting courses.

  • MAGIC
  • eduDRONE
  • AROMA
  • DESK
  • VITA
  • HEI MAKERS

EEA Project No. EY-COP-001

Global Digital Manufacturing Industry 4.0 - Joint Curriculum and Research (MAGIC)

In order to embrace IND4.0 working environments in a company, the training and qualifications of its skilled workers must be adapted to meet the new requirements of this

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Erasmus+ Project No. 2017-1-RO01-KA202-037083

Drone technology training to boost EU entrepreneurship and Industry 4.0

The project aims to support the implementation of Industry 4.0 in European Union through development of technological entrepreneurship, by strengthening the key competences related to Drone Technology, in Vocational Education and Training (VET). Also, it will help individuals to acquire and develop high quality skills and key competences, including entrepreneurial and digital skills, to allow them to take advantage of the huge Industry 4.0 opportunities by

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Erasmus+ Project No. 2017-1-CZ01KA202-035560


Digital Training Toolbox for Entrepreneurial Training in Augmented Reality


Why AROMA ?
The aim of this Erasmus+ Project called AROMA (Digital Training Toolbox for Entrepreneurial Training in Augmented Reality) is to develop a novel trainers toolbox by which VET Trainers can attract and reach out to learners to motivate them on exploiting augmented reality (AR) in business scenarios. The project is funded under the Eramsus+ Programme through the Czech National Agency. AROMA involves 8 partners coming from

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Erasmus+ Project No. 2018-1-EL01-KA204-047819

An Adult Digital Education Skills Kit to Foster Employability (DESK)

UPB-CAMIS is pleased to announce its involvement in a new Erasmus+ KA2 funded project called DESK - An Adult Digital Education Skills Kit to Foster Employability, aimed with the

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Erasmus+ Project No. 2017-1-MT01-KA204-026949 funded by EUPA Malta

Virtual & Augmented Reality Trainers Toolbox to Enable Adults Catch Up With Life Skills

The main aim of this Erasmus+ Project called VITA (Virtual & Augmented Reality Trainers Toolbox to Enable Adults Catch Up With Life Skills) is to develop a novel toolbox by which Adult Trainers can attract, reach out and assist adult learners to catch up with 21st Century life skills and in particular digital literacy. The project is funded

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2017-1-LT01-KA203-035231

Fostering use of technical spaces in higher education (HEI MAKERS)

Fostering use of technical spaces in higher education (HEI MAKERS)

The aim of the HEI MAKERS project is to increase innovation and creativity through partnership of higher education institutions (HEIs) and technical spaces, leading to trans-disciplinary approaches and new teaching methods in HEI, availability of open resources for formal and non formal education, better entrepreneurial and creativity skills of graduates. Therefore the international HEI MAKERS consortium:

  • Fosters collaboration of
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DESK

                                

Erasmus+ Project No. 2018-1-EL01-KA204-047819  

 

An Adult Digital Education Skills Kit to Foster Employability (DESK)

UPB-CAMIS is pleased to announce its involvement in a new Erasmus+ KA2 funded project called DESK - An Adult Digital Education Skills Kit to Foster Employability, aimed with the development of a Digital Toolkit by which an Adult Trainer can learn how to create content for his class as well as use it to promote Life-long Learning to Adults and help them increase their skills towards the labor market.




Objectives:

The objectives of the DESK project are in chronological order:

  1. Establish a relevant curriculum based on an analysis of the training needs of adult learners according to the digital skills needed to improve and foster employability;
  2. Implement courseware and e-Learning content based on the established curriculum of courses focused on engaging adults to improve their employability and digital literacy;
  3. Develop a set of case studies serving as examples of successful use of Augmented Reality (AR) for  training adults;
  4. Develop an innovative “Digital Adult Trainers Toolkit” which will provide EU Adult Trainers with a set of digital resources including e-learning content and AR-case-studies which they can include in their training sessions to help increasing the interest level of adult learners;
  5. Use a group of Adult Trainers to evaluate the aforementioned “Toolkit”
  6. Disseminate the results of this project across Europe and openly distribute the resultant “DESK Toolkit” to a minimum target of 1,000 Adult Trainers


Target Groups :

The primary target group will be Adult Trainers throughout EU but in particular in the partner member states, as the DESK project will be focusing on enabling them to use the DESK Tool kit to enhance their teaching in Adult Classrooms. The secondary target group would be the Adult students who need to gain digital literacy, thus gaining better chances on being fit for modern jobs. Thirdly, stakeholders related to Adult Education comprise a separate group, such as managers and policy makers for Adult Learning

Expected Results

First and foremost, a digital tool kit for use by Adult Trainers and Stakeholders to attract and train adults in skills required by modern life. We expect over 90 trainers to experience DESK during its creation.

  • A Curriculum for using the AR in Adult Education and especially in digital literacy
  • A set of six complete examples will be contained within DESK, to better show how AR technology can be implemented in Adult Training
  • The content included within will be original and will make learning friendly to adults catching up to modern skills.
  • A series of multiplier events in the participant organization’s countries will bring people closer to “Augmented Reality in Adult Classrooms”. The dissemination of DESK will also help raise awareness on the need for Life Long Learning and catching up to recent age skills.
  • A simple guide for Adult Trainers on using the Augmented Reality to engage Adult Learners and help them catch up and stop “fearing technology”.

For more information, please visit the DESK project website, soon.

Please send us an email to This email address is being protected from spambots. You need JavaScript enabled to view it. if you need a reliable partner in one of your RDI projects.

Our Vision

vision Our long term vision vision is that our research and innovation activities will contribute to solutions for some of nowadays industrial problems, leading to Industry 4.0 successfull worldwide implementation.


 

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Our offices are located in  the center of Bucharest, Romania. Please click on the above link for more details.

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