Additive manufacturing

The idea, now considered simple and straightforward, by which any object can be built superposing layers of materials (i.e. in an additive way) differs from the traditional manufacturing processes which use material distribution (such as injection molding, casting, rolling, forging, etc.) or material removal (such as drilling, turning, milling, grinding, etc.).

According to ISO/ASTM 52900:2015 standard, Additive Manufacturing (AM) represents

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Augmented Reality

During the last years, researchers and engineers have been using information technology, personal computers, tablets and even smart phones in order to take images out of TV sets and computer screens and integrate them into real life environments. Such technology, the Augmented Reality as it was called, makes the line between real life and computer generated reality disappear and augments

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Internet of Things

"The Internet of Things (IoT) is the network of physical devices, vehicles, home appliances, and other items embedded with electronics, software, sensors, actuators, and connectivity which enables these things to connect and exchange data, creating opportunities for more direct integration of the physical world into computer-based systems, resulting in efficiency improvements, economic benefits, and reduced human exertions" [wikipedia.org].

 

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Industry 4.0 concepts

There is no definition of Industry 4.0 internationally accepted so far.

The concept of Industry 4.0 joins technological achievements from recent years with a vision of future intelligent and automated production systems, in which a real world is connected with a virtual one, ensuring more efficient use of available information. Industry 4.0 brings the physical and virtual worlds together to fundamentally change how products are made.

Industry 4.0 is the fourth industrial revolution. The term "Industry 4.0" originates from a project in the high-tech strategy of the German government. General definition: „Industry 4.0 is a name for

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TEX4.0

       

Erasmus+ Project No. 2023-1-DE02-KA220-VET-000154009

 Enabling Industry 4.0 Skills in Textile SMEs (TEX4.0)

TEX4.0, the project to enable Industry 4.0 Skills in Textile SMEs


The TEX4.0 project aims to provide VET learners, including the current textile workforce and NEETs, with training and upskilling on Textile 4.0 – related technologies, in order to keep up with the rapid technological advances of the sector and to increase their employability opportunities.

This initiative is co-funded by the Erasmus+ programme of the European Union and its main objectives through 24 months of implementation are:

  • To develop a curriculum on Industry 4.0 skills in the Textile sector for VET Trainers.
  • To equip VET trainers, learners and textile stakeholders with the necessary knowledge and tools through an innovative training package on Industry 4.0-related skills.
  • To provide an e-learning format with attractive and dynamic functions where all material will be integrated.
  • To implement engaging training activities using participatory approaches in order to test the results and upskill the target groups

Who can participate?

  • VET learners, i.e., current textile workforce as well as NEETs for whom textile sector is an opportunity to enter the labor market.
  • VET trainers, VET centers, institutes, lifelong learning centers.
  • Textile sector stakeholders including Chambers of Commerce, SME managers/owners, managers of textile sector.

The Consortium
This project is implemented in each country by:

Technical University of Dresden – Germany
KAINOTOMIA – Greece
Infinitivity Design Labs – France
National University of Science and Technology POLITEHNICA Bucharest – Romania
Lottozero – Italy
Official Spanish Chamber of Commerce in Belgium and Luxembourg – Belgium

 

 

 

 

For more information please visit the project website or write an email to This email address is being protected from spambots. You need JavaScript enabled to view it. .

 

 

This project has been funded with support from the European Commission. This publication reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein. Erasmus+: 2023-1-DE02-KA220-VET-000154009

Augmented Reality Technologies

Global Digital Manufacturing

4th Industrial Revolution

Virtual Reality Technologies