Additive manufacturing

The idea, now considered simple and straightforward, by which any object can be built superposing layers of materials (i.e. in an additive way) differs from the traditional manufacturing processes which use material distribution (such as injection molding, casting, rolling, forging, etc.) or material removal (such as drilling, turning, milling, grinding, etc.).

According to ISO/ASTM 52900:2015 standard, Additive Manufacturing (AM) represents

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Augmented Reality

During the last years, researchers and engineers have been using information technology, personal computers, tablets and even smart phones in order to take images out of TV sets and computer screens and integrate them into real life environments. Such technology, the Augmented Reality as it was called, makes the line between real life and computer generated reality disappear and augments

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Internet of Things

"The Internet of Things (IoT) is the network of physical devices, vehicles, home appliances, and other items embedded with electronics, software, sensors, actuators, and connectivity which enables these things to connect and exchange data, creating opportunities for more direct integration of the physical world into computer-based systems, resulting in efficiency improvements, economic benefits, and reduced human exertions" [wikipedia.org].

 

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Industry 4.0 concepts

There is no definition of Industry 4.0 internationally accepted so far.

The concept of Industry 4.0 joins technological achievements from recent years with a vision of future intelligent and automated production systems, in which a real world is connected with a virtual one, ensuring more efficient use of available information. Industry 4.0 brings the physical and virtual worlds together to fundamentally change how products are made.

Industry 4.0 is the fourth industrial revolution. The term "Industry 4.0" originates from a project in the high-tech strategy of the German government. General definition: „Industry 4.0 is a name for

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EAGLE

       

Erasmus+ Project No. 2021-1-CZ01-KA220-VET-000033007

 

EuropeAn 3d printinG poLymer opErators (EAGLE)

 

The development of a brand-new AM Polymer Operator harmonized curriculum aligned with industry and constantly updated on a regular basis, is a priority in current times. The EAGLE project will tackle the adversities previously identified with the development of a brand-new harmonized training curriculum for AM Polymer Operators.


The EU Additive manufacturing industry is increasingly expanding, resulting in the creation of new positions that necessitate the acquisition of new skills and qualifications. For the next 24 months the primary goals of the EAGLE project are to develop novel curricula, course training materials, and an e-platform centered on the idea of innovative learning and unified standard creation. These resources will provide adults with a benchmark measure, and they will be free and available to the public. The project aim is also closely tied to the betterment of the skills mismatch and is addresses the creation of a wide standard of qualification from which will in the end benefit the industrial labor market.


The project expects a powerful impact on the applicants, participating organisations, target groups and other relevant stakeholders. The partners will work hard to ensure that EAGLE project activities and results lead to a significant increase in the number of VET graduates with suitable 3D printing skills and knowledge that enter the job market, thus supporting the European economic growth and contributing to a better society. Impact on the participants: - increased knowledge on 3D printing technology - acquisition of 3D printing skills and knowledge relevant for the European job market needs - improved multicultural and communication skills.


Observing, shadowing and discussing work with colleagues will represent the most important measure for transfer and acquisition of knowledge.

The project will be implemented in the Czech Republic, Romania, Belgium and Hungary.


You can visit ewf.be for more information.

 

 

This project has been funded with support from the European Commission. This publication reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein. Erasmus+: 2021-1-CZ01-KA220-VET-000033007

Augmented Reality Technologies

Global Digital Manufacturing

4th Industrial Revolution

Virtual Reality Technologies