Additive manufacturing

The idea, now considered simple and straightforward, by which any object can be built superposing layers of materials (i.e. in an additive way) differs from the traditional manufacturing processes which use material distribution (such as injection molding, casting, rolling, forging, etc.) or material removal (such as drilling, turning, milling, grinding, etc.).

According to ISO/ASTM 52900:2015 standard, Additive Manufacturing (AM) represents

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Augmented Reality

During the last years, researchers and engineers have been using information technology, personal computers, tablets and even smart phones in order to take images out of TV sets and computer screens and integrate them into real life environments. Such technology, the Augmented Reality as it was called, makes the line between real life and computer generated reality disappear and augments

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Internet of Things

"The Internet of Things (IoT) is the network of physical devices, vehicles, home appliances, and other items embedded with electronics, software, sensors, actuators, and connectivity which enables these things to connect and exchange data, creating opportunities for more direct integration of the physical world into computer-based systems, resulting in efficiency improvements, economic benefits, and reduced human exertions" [wikipedia.org].

 

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Industry 4.0 concepts

There is no definition of Industry 4.0 internationally accepted so far.

The concept of Industry 4.0 joins technological achievements from recent years with a vision of future intelligent and automated production systems, in which a real world is connected with a virtual one, ensuring more efficient use of available information. Industry 4.0 brings the physical and virtual worlds together to fundamentally change how products are made.

Industry 4.0 is the fourth industrial revolution. The term "Industry 4.0" originates from a project in the high-tech strategy of the German government. General definition: „Industry 4.0 is a name for

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CE4FOOD

 
      

Erasmus+ Project No. 2020-1-RO01-KA202-080164 

Connecting ICT solutions with circular food to lay a path for sustainability (CE4FOOD)

 

 

New CE4Food European Project fosters food waste awareness within the scope of Circular Economy

 

 

 

This new European transnational project started on the first of November 2020 and will be carried out over the upcoming 24 months. It is being developed by experienced partners from Lithuania, Greece, Romania, Scotland and Spain.

 

 

 

The CE4Food project, aimed at the hospitality industry, is co-funded by the European Union and is aligned with the EU’s plan for a Circular Economy. It intends to fill a gap detected in food waste management practices, promoting global awareness and fostering a Circular Economy mindset within the food sector and its different and diverse stakeholders.

 

 

 

Food and how it is consumed goes beyond cultural values and behaviours. It has a significant impact on the environment. Currently, food waste is responsible for an estimated 8 percent of global greenhouse gas emissions. Every year, about 88 million tonnes of food are wasted across Europe, at a cost of €143 billion. 70 percent of global waste comes from food service, retail, and households. Kitchen staff, therefore, may certainly become key in the process of waste minimization.

 

 

 

CE4Food will produce and develop an e-Platform with extensive resources on food waste management for VET educators, a digitally interactive food waste canvas and simulator tools, which VET providers may utilise with students in the workplace, as well as storytelling-based case studies in Augmented Reality (AR) as examples of good food waste management practices.

 

 

 

Stay tuned and make sure to follow our progress on Facebook, Linkedin and Instagram.

 




CONTACTS

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For more information, please visit the CE4FOOD website.

Augmented Reality Technologies

Global Digital Manufacturing

4th Industrial Revolution

Virtual Reality Technologies